PlayerPickupGetHeldObjectMass
0x004ee590 · 85 bytes · __cdecl
_Z29PlayerPickupGetHeldObjectMassP11CBaseEntityP14IPhysicsObject
Decompiled
undefined (2 params)
/* PlayerPickupGetHeldObjectMass(CBaseEntity*, IPhysicsObject*) */
longdouble PlayerPickupGetHeldObjectMass(CBaseEntity *param_1,IPhysicsObject *param_2)
{
int iVar1;
longdouble lVar2;
if (param_1 != (CBaseEntity *)0x0) {
iVar1 = __dynamic_cast(param_1,&CBaseEntity::typeinfo,&CPlayerPickupController::typeinfo,0);
if (iVar1 != 0) {
lVar2 = (longdouble)CGrabController::GetSavedMass((CGrabController *)(iVar1 + 0x440),param_2);
return lVar2;
}
}
return (longdouble)0.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.