CPlayerPickupController::Use
0x004ee290 · 650 bytes · __cdecl
_ZN23CPlayerPickupController3UseEP11CBaseEntityS1_8USE_TYPEf
Decompiled
undefined (4 params)
/* CPlayerPickupController::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CPlayerPickupController::Use
(CPlayerPickupController *param_1,int *param_2,undefined4 param_3,int param_4)
{
uint uVar1;
int *piVar2;
char cVar3;
int iVar4;
int iVar5;
int iVar6;
undefined *puVar7;
longdouble lVar8;
float fVar9;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
if ((param_2 == (int *)0x0) || (cVar3 = (**(code **)(*param_2 + 0x16c))(param_2), cVar3 == '\0'))
{
if (*(int *)(param_1 + 0x24c4) != 0) {
return;
}
}
else if (*(int **)(param_1 + 0x24c4) != param_2) {
return;
}
uVar1 = *(uint *)(param_1 + 0x24a8);
if ((((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) &&
((iVar4 = *(int *)(puVar7 + 4), param_4 != 0 && (iVar4 != 0)))) {
lVar8 = (longdouble)CGrabController::ComputeError((CGrabController *)(param_1 + 0x440));
if (((float)lVar8 <= 12.0) &&
((piVar2 = *(int **)(iVar4 + 0x238), piVar2 == (int *)0x0 ||
(cVar3 = (**(code **)(*piVar2 + 0x2c))(piVar2), cVar3 != '\0')))) {
uVar1 = *(uint *)(*(CBasePlayer **)(param_1 + 0x24c4) + 0x1cb0);
if ((uVar1 & 1) == 0) {
if ((uVar1 & 0x800) == 0) {
if (param_4 == 2) {
CGrabController::UpdateObject
((CGrabController *)(param_1 + 0x440),*(CBasePlayer **)(param_1 + 0x24c4),12.0
);
}
}
else {
Shutdown(param_1,true);
}
}
else {
Shutdown(param_1,true);
CBasePlayer::EyeVectors
(*(CBasePlayer **)(param_1 + 0x24c4),(Vector *)&local_34,(Vector *)0x0,
(Vector *)0x0);
lVar8 = (longdouble)(**(code **)(*piVar2 + 0x78))(piVar2);
local_20 = 4.0;
if ((float)lVar8 <= 15.0) {
lVar8 = (longdouble)(**(code **)(*piVar2 + 0x78))(piVar2);
local_20 = 0.5;
if (0.5 <= (float)lVar8) {
lVar8 = (longdouble)(**(code **)(*piVar2 + 0x78))(piVar2);
local_20 = ((float)lVar8 + -0.5) * 0.2413793 + 0.5;
}
}
fVar9 = local_20 * *(float *)(player_throwforce._28_4_ + 0x2c);
local_34 = local_34 * fVar9;
local_30 = local_30 * fVar9;
local_2c = fVar9 * local_2c;
(**(code **)(*piVar2 + 0xf4))(piVar2,(Vector *)&local_34);
iVar4 = rand();
iVar5 = rand();
iVar6 = rand();
local_28 = ((float)iVar4 * 0.0006103702 + -10.0) * local_20;
local_24 = ((float)iVar5 * 0.0006103702 + -10.0) * local_20;
local_20 = ((float)iVar6 * 0.0006103702 + -10.0) * local_20;
(**(code **)(*piVar2 + 0xfc))(piVar2,&local_28);
}
return;
}
}
Shutdown(param_1,false);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.