CGrabController::SetTargetPosition
0x004ec510 · 181 bytes · __thiscall
_ZN15CGrabController17SetTargetPositionERK6VectorRK6QAngle
Decompiled
undefined (3 params)
/* CGrabController::SetTargetPosition(Vector const&, QAngle const&) */
void __thiscall
CGrabController::SetTargetPosition(CGrabController *this,Vector *param_1,QAngle *param_2)
{
uint uVar1;
int *piVar2;
int iVar3;
undefined *puVar4;
puVar4 = g_pEntityList;
*(undefined4 *)(this + 0x1c) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x20) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x24) = *(undefined4 *)(param_1 + 8);
*(undefined4 *)(this + 0x28) = *(undefined4 *)param_2;
*(undefined4 *)(this + 0x2c) = *(undefined4 *)(param_2 + 4);
iVar3 = gpGlobals;
*(undefined4 *)(this + 0x30) = *(undefined4 *)(param_2 + 8);
uVar1 = *(uint *)(this + 0x2068);
*(undefined4 *)(this + 0x4c) = *(undefined4 *)(iVar3 + 0x10);
if ((((uVar1 != 0xffffffff) &&
(puVar4 = puVar4 + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar4 + 4) != 0)) {
piVar2 = *(int **)(*(int *)(puVar4 + 4) + 0x238);
if (piVar2 != (int *)0x0) {
/* WARNING: Could not recover jumptable at 0x004ec5bb. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar2 + 100))();
return;
}
DetachEntity(this,false);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.