L L4D2node

CGrabController::~CGrabController

0x004ec4e0 · 33 bytes · __thiscall

_ZN15CGrabControllerD2Ev

Decompiled

undefined (1 param)

/* CGrabController::~CGrabController() */

void __thiscall CGrabController::~CGrabController(CGrabController *this)

{
  *(undefined ***)this = &PTR_Simulate_00c26da8;
  DetachEntity(this,false);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)