CGrabController::CGrabController
0x004ebea0 · 136 bytes · __thiscall
_ZN15CGrabControllerC1Ev
Decompiled
undefined (1 param)
/* CGrabController::CGrabController() */
void __thiscall CGrabController::CGrabController(CGrabController *this)
{
undefined4 uVar1;
*(undefined4 *)(this + 0x48) = 0;
*(undefined4 *)(this + 0x50) = 0;
*(undefined4 *)(this + 0x54) = 0;
*(undefined ***)this = &PTR_Simulate_00c26da8;
*(undefined4 *)(this + 0x34) = 0x45610000;
*(undefined4 *)(this + 0x38) = 0x45610000;
uVar1 = vec3_angle;
*(undefined4 *)(this + 0x2068) = 0xffffffff;
*(undefined4 *)(this + 0x206c) = uVar1;
uVar1 = DAT_01053d40;
*(undefined4 *)(this + 0x44) = 0x3f800000;
*(undefined4 *)(this + 0x2070) = uVar1;
uVar1 = DAT_01053d44;
*(undefined4 *)(this + 0x3c) = 0x447a0000;
*(undefined4 *)(this + 0x40) = 0x44fa0000;
*(undefined4 *)(this + 0x2074) = uVar1;
this[0x2078] = (CGrabController)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.