L L4D2node

TerrorAward::GetDisplayStyleFromType

0x004e7b40 · 28 bytes · __cdecl

_ZN11TerrorAward23GetDisplayStyleFromTypeE9AwardType

Decompiled

undefined (1 param)

/* TerrorAward::GetDisplayStyleFromType(AwardType) */

undefined1 TerrorAward::GetDisplayStyleFromType(uint param_1)

{
  undefined1 uVar1;
  
  uVar1 = 3;
  if (param_1 < 0x95) {
    uVar1 = CSWTCH_787[param_1];
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)