L L4D2node

TerrorAward::GetTeamNumberFromType

0x004e7ae0 · 21 bytes · __cdecl

_ZN11TerrorAward21GetTeamNumberFromTypeE9AwardType

Decompiled

undefined (1 param)

/* TerrorAward::GetTeamNumberFromType(AwardType) */

int TerrorAward::GetTeamNumberFromType(int param_1)

{
  return ~-(uint)(param_1 - 0x66U < 0x2f) + 3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)