TerrorAward::GetTeamNumberFromType
0x004e7ae0 · 21 bytes · __cdecl
_ZN11TerrorAward21GetTeamNumberFromTypeE9AwardType
Decompiled
undefined (1 param)
/* TerrorAward::GetTeamNumberFromType(AwardType) */
int TerrorAward::GetTeamNumberFromType(int param_1)
{
return ~-(uint)(param_1 - 0x66U < 0x2f) + 3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.