CTraceFilterSimpleNoInfectedTeamOrGhosts::ShouldHitEntity
0x004e6e90 · 107 bytes · __thiscall
_ZN40CTraceFilterSimpleNoInfectedTeamOrGhosts15ShouldHitEntityEP13IHandleEntityi
Decompiled
undefined (3 params)
/* CTraceFilterSimpleNoInfectedTeamOrGhosts::ShouldHitEntity(IHandleEntity*, int) */
undefined4 __thiscall
CTraceFilterSimpleNoInfectedTeamOrGhosts::ShouldHitEntity
(CTraceFilterSimpleNoInfectedTeamOrGhosts *this,IHandleEntity *param_1,int param_2)
{
char cVar1;
int iVar2;
undefined4 uVar3;
cVar1 = CTraceFilterSimpleList::ShouldHitEntity((CTraceFilterSimpleList *)this,param_1,param_2);
if (cVar1 != '\0') {
cVar1 = (**(code **)(*staticpropmgr + 8))(staticpropmgr,param_1);
if ((cVar1 == '\0') && (param_1 != (IHandleEntity *)0x0)) {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
if (iVar2 != 3) {
uVar3 = CTraceFilterSimpleListNoGhosts::ShouldHitEntity
((CTraceFilterSimpleListNoGhosts *)this,param_1,param_2);
return uVar3;
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.