CVomit::StartVomitEffect
0x004e4a40 · 531 bytes · __thiscall
_ZN6CVomit16StartVomitEffectEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CVomit::StartVomitEffect() */
void __thiscall CVomit::StartVomitEffect(CVomit *this)
{
undefined *puVar1;
uint uVar2;
int iVar3;
undefined *puVar4;
int *piVar5;
undefined4 local_88;
undefined4 local_84;
undefined4 local_80;
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
int local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined2 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined1 local_24;
undefined1 local_23;
puVar4 = g_pEntityList;
uVar2 = *(uint *)(this + 0x44c);
if (uVar2 == 0xffffffff) {
return;
}
puVar1 = g_pEntityList + (uVar2 & 0xfff) * 0x10;
if (puVar1 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar1 + 8) != uVar2 >> 0xc) {
return;
}
if (*(int *)(puVar1 + 4) == 0) {
return;
}
iVar3 = IPredictionSystem::g_pPredictionSystems;
if (IPredictionSystem::g_pPredictionSystems != 0) {
do {
*(int *)(iVar3 + 0x10) = *(int *)(iVar3 + 0x10) + 1;
piVar5 = (int *)(iVar3 + 4);
iVar3 = *piVar5;
} while (*piVar5 != 0);
uVar2 = *(uint *)(this + 0x44c);
}
local_7c = 0;
local_78 = 0;
local_74 = 0;
local_70 = 0;
local_6c = 0;
local_68 = 0;
local_64 = 0;
local_60 = 0;
local_5c = 0;
local_58 = 0;
local_54 = 0;
local_50 = 0;
local_4c = 0;
local_44 = 0x3f800000;
local_38 = 0;
local_34 = 0;
local_40 = 0;
local_3c = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_23 = 0;
iVar3 = _DAT_00000030;
if (((uVar2 != 0xffffffff) &&
(puVar1 = puVar4 + (uVar2 & 0xfff) * 0x10, puVar1 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar1 + 8) == uVar2 >> 0xc)) {
iVar3 = *(int *)(*(int *)(puVar1 + 4) + 0x30);
}
if (iVar3 == 0) {
local_48 = 0;
}
else {
local_48 = iVar3 - *(int *)(gpGlobals + 0x58) >> 4;
}
piVar5 = (int *)0x0;
if (((uVar2 != 0xffffffff) &&
(puVar4 = puVar4 + (uVar2 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar2 >> 0xc)) {
piVar5 = *(int **)(puVar4 + 4);
}
/* try { // try from 004e4bc7 to 004e4c03 has its CatchHandler @ 004e4c5e */
(**(code **)(*piVar5 + 0x234))(&local_88,piVar5);
local_7c = local_88;
local_78 = local_84;
local_74 = local_80;
DispatchEffect("startvomit",(CEffectData *)&local_7c);
iVar3 = IPredictionSystem::g_pPredictionSystems;
if (IPredictionSystem::g_pPredictionSystems == 0) {
return;
}
do {
*(int *)(iVar3 + 0x10) = *(int *)(iVar3 + 0x10) + -1;
piVar5 = (int *)(iVar3 + 4);
iVar3 = *piVar5;
} while (*piVar5 != 0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.