CVomit::CVomit
0x004e44a0 · 163 bytes · __thiscall
_ZN6CVomitC2Ev
Decompiled
undefined (1 param)
/* CVomit::CVomit() */
void __thiscall CVomit::CVomit(CVomit *this)
{
CBaseEdict *this_00;
int iVar1;
CBaseAbility::CBaseAbility((CBaseAbility *)this);
*(undefined ***)this = &PTR__CVomit_00c254e8;
*(undefined4 *)(this + 0x464) = 0;
*(undefined4 *)(this + 0x468) = 0xbf800000;
*(undefined ***)(this + 0x460) = &PTR_NetworkStateChanged_00c254b0;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x474) = 0xbf800000;
*(undefined ***)(this + 0x46c) = &PTR_NetworkStateChanged_00c254c0;
if (this[0x45d] != (CVomit)0x0) {
if (this[0x6c] == (CVomit)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
/* try { // try from 004e4514 to 004e4535 has its CatchHandler @ 004e4546 */
iVar1 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar1 + 2) = 0;
}
}
else {
this[0x70] = (CVomit)((byte)this[0x70] | 1);
}
this[0x45d] = (CVomit)0x0;
}
CBaseEntity::ChangeTeam((CBaseEntity *)this,3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.