CVomit::~CVomit
0x004e3e70 · 53 bytes · __thiscall
_ZN6CVomitD2Ev
Decompiled
undefined (1 param)
/* CVomit::~CVomit() */
void __thiscall CVomit::~CVomit(CVomit *this)
{
int *piVar1;
*(undefined ***)this = &PTR__CVomit_00c254e8;
piVar1 = mdlcache;
(**(code **)(*mdlcache + 0x68))(mdlcache);
(**(code **)(*piVar1 + 0x6c))(piVar1);
CBaseAbility::~CBaseAbility((CBaseAbility *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.