L L4D2node

CThrow::IsActive

0x004e1b20 · 48 bytes · __thiscall

_ZNK6CThrow8IsActiveEv

Decompiled

undefined (1 param)

/* CThrow::IsActive() const */

bool __thiscall CThrow::IsActive(CThrow *this)

{
  longdouble extraout_ST0;
  
  CountdownTimer::Now();
  return (float)extraout_ST0 < *(float *)(this + 0x468);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)