CTankRock::CTankRock
0x004de010 · 70 bytes · __thiscall
_ZN9CTankRockC2Ev
Decompiled
undefined (1 param)
/* CTankRock::CTankRock() */
void __thiscall CTankRock::CTankRock(CTankRock *this)
{
CBaseGrenade::CBaseGrenade((CBaseGrenade *)this);
*(undefined ***)this = &PTR__CTankRock_00c23e68;
*(undefined ***)(this + 0x1a3c) = &PTR_OnAttemptPhysGunPickup_00c243f8;
*(undefined ***)(this + 0x1a84) = &PTR_NetworkStateChanged_00c23e10;
*(undefined4 *)(this + 0x1a88) = 0xbf800000;
*(undefined4 *)(this + 0x1a8c) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.