L L4D2node

CSpitAbility::GetSpitSourcePosition

0x004dba30 · 650 bytes · __cdecl

_ZN12CSpitAbility21GetSpitSourcePositionEv

Decompiled

undefined (0 params)

/* CSpitAbility::GetSpitSourcePosition() */

undefined4 * CSpitAbility::GetSpitSourcePosition(void)

{
  uint uVar1;
  QAngle *pQVar2;
  undefined *puVar3;
  IHandleEntity *pIVar4;
  undefined4 *in_stack_00000004;
  int in_stack_00000008;
  undefined4 local_108;
  undefined4 local_104;
  undefined4 local_100;
  undefined4 local_f4;
  undefined4 local_f0;
  undefined4 local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  undefined4 local_cc;
  undefined4 local_c8;
  undefined4 local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  float local_44;
  
  pIVar4 = (IHandleEntity *)0x0;
  uVar1 = *(uint *)(in_stack_00000008 + 0x44c);
  if (((uVar1 != 0xffffffff) &&
      (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
    pIVar4 = *(IHandleEntity **)(puVar3 + 4);
  }
  (**(code **)(*(int *)pIVar4 + 0x234))(&local_f4,pIVar4);
  local_104 = local_f4;
  local_100 = local_f0;
  local_108 = local_ec;
  pQVar2 = (QAngle *)(**(code **)(*(int *)pIVar4 + 0x238))(pIVar4);
  AngleVectors(pQVar2,(Vector *)&local_e8,(Vector *)0x0,(Vector *)0x0);
  local_bc = local_e8 * 24.0;
  local_b8 = local_e4 * 24.0;
  local_8c = 0;
  local_b4 = local_e0 * 24.0;
  local_cc = local_f4;
  local_c8 = local_f0;
  local_c4 = local_ec;
  local_88 = 1;
  local_94 = 0;
  local_98 = 0;
  local_9c = 0;
  local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
  local_a4 = 0;
  local_a8 = 0;
  local_ac = 0;
  CTraceFilterSimple::CTraceFilterSimple(local_dc,pIVar4,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x46004003,local_dc,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
  }
  if (local_44 == 1.0) {
    local_104 = local_64;
    local_108 = local_5c;
    local_100 = local_60;
  }
  *in_stack_00000004 = local_104;
  in_stack_00000004[1] = local_100;
  in_stack_00000004[2] = local_108;
  return in_stack_00000004;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)