CSpitAbility::GetSpitSourcePosition
0x004dba30 · 650 bytes · __cdecl
_ZN12CSpitAbility21GetSpitSourcePositionEv
Decompiled
undefined (0 params)
/* CSpitAbility::GetSpitSourcePosition() */
undefined4 * CSpitAbility::GetSpitSourcePosition(void)
{
uint uVar1;
QAngle *pQVar2;
undefined *puVar3;
IHandleEntity *pIVar4;
undefined4 *in_stack_00000004;
int in_stack_00000008;
undefined4 local_108;
undefined4 local_104;
undefined4 local_100;
undefined4 local_f4;
undefined4 local_f0;
undefined4 local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
undefined4 local_cc;
undefined4 local_c8;
undefined4 local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
float local_44;
pIVar4 = (IHandleEntity *)0x0;
uVar1 = *(uint *)(in_stack_00000008 + 0x44c);
if (((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
pIVar4 = *(IHandleEntity **)(puVar3 + 4);
}
(**(code **)(*(int *)pIVar4 + 0x234))(&local_f4,pIVar4);
local_104 = local_f4;
local_100 = local_f0;
local_108 = local_ec;
pQVar2 = (QAngle *)(**(code **)(*(int *)pIVar4 + 0x238))(pIVar4);
AngleVectors(pQVar2,(Vector *)&local_e8,(Vector *)0x0,(Vector *)0x0);
local_bc = local_e8 * 24.0;
local_b8 = local_e4 * 24.0;
local_8c = 0;
local_b4 = local_e0 * 24.0;
local_cc = local_f4;
local_c8 = local_f0;
local_c4 = local_ec;
local_88 = 1;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple(local_dc,pIVar4,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x46004003,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
if (local_44 == 1.0) {
local_104 = local_64;
local_108 = local_5c;
local_100 = local_60;
}
*in_stack_00000004 = local_104;
in_stack_00000004[1] = local_100;
in_stack_00000004[2] = local_108;
return in_stack_00000004;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.