CSelfDestruct::ActivateAbility
0x004db1f0 · 539 bytes · __thiscall
_ZN13CSelfDestruct15ActivateAbilityEv
Decompiled
undefined (1 param)
/* CSelfDestruct::ActivateAbility() */
void __thiscall CSelfDestruct::ActivateAbility(CSelfDestruct *this)
{
CBaseEdict *this_00;
uint uVar1;
code *pcVar2;
int iVar3;
int *piVar4;
undefined4 uVar5;
undefined1 *puVar6;
CBaseEntity *this_01;
undefined *puVar7;
longdouble lVar8;
if (this[0x45d] != (CSelfDestruct)0x1) {
if (this[0x6c] == (CSelfDestruct)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CSelfDestruct)((byte)this[0x70] | 1);
}
this[0x45d] = (CSelfDestruct)0x1;
}
lVar8 = (longdouble)CountdownTimer::Now();
if ((float)lVar8 + 2.0 != *(float *)(this + 0x468)) {
(**(code **)(*(int *)(this + 0x460) + 4))(this + 0x460,this + 0x468);
*(float *)(this + 0x468) = (float)lVar8 + 2.0;
}
if (*(float *)(this + 0x464) != 2.0) {
(**(code **)(*(int *)(this + 0x460) + 4))(this + 0x460,this + 0x464);
*(undefined4 *)(this + 0x464) = 0x40000000;
}
uVar1 = *(uint *)(this + 0x44c);
this_01 = (CBaseEntity *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
this_01 = *(CBaseEntity **)(puVar7 + 4);
}
CBaseEntity::AddFlag(this_01,0x20);
piVar4 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"ability_use",0,0);
if (piVar4 != (int *)0x0) {
iVar3 = 0;
pcVar2 = *(code **)(*piVar4 + 0x30);
uVar1 = *(uint *)(this + 0x44c);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
iVar3 = *(int *)(puVar7 + 4);
}
uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar3 + 0x30));
(*pcVar2)(piVar4,"userid",uVar5);
puVar6 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
puVar6 = *(undefined1 **)(this + 0x7c);
}
(**(code **)(*piVar4 + 0x3c))(piVar4,"ability",puVar6);
(**(code **)(*piVar4 + 0x30))(piVar4,"context",0);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar4,0);
}
CBaseAbility::ActivateAbility((CBaseAbility *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.