L L4D2node

CLunge::OnStunned

0x004d9770 · 178 bytes · __cdecl

_ZN6CLunge9OnStunnedEf

Decompiled

undefined (1 param)

/* CLunge::OnStunned(float) */

void CLunge::OnStunned(float param_1)

{
  CBaseEdict *pCVar1;
  int iVar2;
  
  if (*(char *)((int)param_1 + 0x47c) != '\0') {
    if (*(char *)((int)param_1 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)((int)param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      *(byte *)((int)param_1 + 0x70) = *(byte *)((int)param_1 + 0x70) | 1;
    }
    *(undefined1 *)((int)param_1 + 0x47c) = 0;
    if (*(float *)((int)param_1 + 0x46c) != 0.0) {
      if (*(char *)((int)param_1 + 0x6c) == '\0') {
        pCVar1 = *(CBaseEdict **)((int)param_1 + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        *(byte *)((int)param_1 + 0x70) = *(byte *)((int)param_1 + 0x70) | 1;
      }
      *(undefined4 *)((int)param_1 + 0x46c) = 0;
    }
  }
                    /* WARNING: Could not recover jumptable at 0x004d9814. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)param_1 + 0x340))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)