CLunge::IsActive
0x004d95a0 · 76 bytes · __thiscall
_ZNK6CLunge8IsActiveEv
Decompiled
undefined (1 param)
/* CLunge::IsActive() const */
bool __thiscall CLunge::IsActive(CLunge *this)
{
bool bVar1;
longdouble extraout_ST0;
bVar1 = true;
if ((this[0x47c] == (CLunge)0x0) && (bVar1 = false, 0.0 < *(float *)(this + 0x488))) {
CountdownTimer::Now();
bVar1 = (float)extraout_ST0 < *(float *)(this + 0x488);
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.