CLeap::CanLeapAgain
0x004d7a60 · 47 bytes · __thiscall
_ZNK5CLeap12CanLeapAgainEv.part.23
Decompiled
undefined (1 param)
/* CLeap::CanLeapAgain() const [clone .part.23] */
bool __thiscall CLeap::CanLeapAgain(CLeap *this)
{
int in_EAX;
longdouble extraout_ST0;
CountdownTimer::Now();
return (float)extraout_ST0 < *(float *)(in_EAX + 0x468);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.