L L4D2node

ChargeTargetScan<CTerrorPlayer>::operator()

0x004d7080 · 816 bytes · __thiscall

_ZN16ChargeTargetScanI13CTerrorPlayerEclEPS0_

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ChargeTargetScan<CTerrorPlayer>::TEMPNAMEPLACEHOLDERVALUE(CTerrorPlayer*) */

undefined4 __thiscall
ChargeTargetScan<CTerrorPlayer>::operator()
          (ChargeTargetScan<CTerrorPlayer> *this,CTerrorPlayer *param_1)

{
  float fVar1;
  code *pcVar2;
  char cVar3;
  int iVar4;
  int iVar5;
  float *pfVar6;
  undefined4 uVar7;
  Vector *pVVar8;
  longdouble lVar9;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  int local_1c;
  float local_18;
  float local_14;
  float local_10;
  
  local_2c = 0;
  local_28 = 0;
  if (___atan2f_finite == 0) {
    local_1c = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_2c,0,0,0,0,
               "/data/src/game/server/../../game/shared/terror/abilities/charge.cpp",0x68,
               &operator()(CTerrorPlayer*)::tm_fmt,"(%s)%s","Unaccounted","TargetScan()");
    local_1c = ___atan2f_finite;
  }
  iVar5 = _DAT_0105db00;
  local_24 = local_2c;
  local_20 = local_28;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 004d71e6 to 004d7234 has its CatchHandler @ 004d73e4 */
    iVar4 = ThreadGetCurrentId();
    if (iVar5 == iVar4) {
      if ((char *)*_DAT_0105d15c != "TargetScan()") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c72,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  if (*(CTerrorPlayer **)(this + 4) != param_1) {
                    /* try { // try from 004d7140 to 004d7145 has its CatchHandler @ 004d73c3 */
    cVar3 = (**(code **)(*(int *)param_1 + 300))(param_1);
    if (cVar3 != '\0') {
                    /* try { // try from 004d724e to 004d73ac has its CatchHandler @ 004d73c3 */
      iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
      cVar3 = IsASurvivorTeam(iVar5);
      if (cVar3 != '\0') {
        cVar3 = (**(code **)(*(int *)this + 0xc))(this,param_1);
        if (cVar3 != '\0') {
          pfVar6 = (float *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
          if ((*(float *)(this + 0x50) - pfVar6[2]) * (*(float *)(this + 0x50) - pfVar6[2]) +
              (*(float *)(this + 0x48) - *pfVar6) * (*(float *)(this + 0x48) - *pfVar6) +
              (*(float *)(this + 0x4c) - pfVar6[1]) * (*(float *)(this + 0x4c) - pfVar6[1]) <=
              *(float *)(this + 0x44) * *(float *)(this + 0x44)) {
            pcVar2 = *(code **)(**(int **)(this + 4) + 0x3cc);
            uVar7 = (**(code **)(*(int *)param_1 + 0x288))(param_1);
            cVar3 = (*pcVar2)(*(undefined4 *)(this + 4),uVar7);
            if (cVar3 != '\0') {
              cVar3 = (**(code **)(*(int *)this + 8))(this,param_1);
              if (cVar3 != '\0') {
                fVar1 = *(float *)(this + 0x44);
                local_14 = *(float *)(this + 0x58) * fVar1 + *(float *)(this + 0x4c);
                local_10 = *(float *)(this + 0x5c) * fVar1 + *(float *)(this + 0x50);
                local_18 = fVar1 * *(float *)(this + 0x54) + *(float *)(this + 0x48);
                pVVar8 = (Vector *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
                lVar9 = (longdouble)
                        CalcDistanceToLineSegment
                                  (pVVar8,(Vector *)(this + 0x48),(Vector *)&local_18,(float *)0x0);
                if ((float)lVar9 <= 32.0) {
                  *(CTerrorPlayer **)(this + 0x2c) = param_1;
                  CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::InsertBefore
                            ((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)
                             (this + 0x30),*(int *)(this + 0x3c),&param_1);
                }
              }
            }
          }
        }
      }
    }
  }
  iVar5 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar4 = ThreadGetCurrentId();
    if (iVar5 == iVar4) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_1c != 0) {
    (**(code **)(local_1c + 0x54))(local_1c,local_24,local_20,0,0,0);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)