L L4D2node

ChargeTargetScan<CTerrorPlayer>::IsTargetVisible

0x004d6c70 · 649 bytes · __thiscall

_ZNK16ChargeTargetScanI13CTerrorPlayerE15IsTargetVisibleEPS0_

Decompiled

undefined (2 params)

/* ChargeTargetScan<CTerrorPlayer>::IsTargetVisible(CTerrorPlayer*) const */

undefined1 __thiscall
ChargeTargetScan<CTerrorPlayer>::IsTargetVisible
          (ChargeTargetScan<CTerrorPlayer> *this,CTerrorPlayer *param_1)

{
  int iVar1;
  code *pcVar2;
  int *piVar3;
  undefined1 uVar4;
  undefined4 *puVar5;
  float local_108;
  float local_104;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  undefined **local_f0 [4];
  undefined4 local_e0 [3];
  undefined4 local_d4;
  undefined4 local_d0;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  CTerrorPlayer *local_24;
  
  piVar3 = mdlcache;
  puVar5 = (undefined4 *)&stack0xfffffec4;
  (**(code **)(*mdlcache + 0x68))();
  if (*(int *)(target_scan_use_query_cache._28_4_ + 0x30) == 0) {
                    /* try { // try from 004d6d11 to 004d6d15 has its CatchHandler @ 004d6f05 */
    CTraceFilterSimpleList::CTraceFilterSimpleList((CTraceFilterSimpleList *)local_f0,0);
    local_f0[0] = &PTR_ShouldHitEntity_00c2e780;
                    /* try { // try from 004d6d2a to 004d6ea2 has its CatchHandler @ 004d6f17 */
    CTraceFilterSimpleList::AddEntityToIgnore
              ((CTraceFilterSimpleList *)local_f0,*(IHandleEntity **)(this + 4));
    (**(code **)(*(int *)param_1 + 0x234))();
    (**(code **)(**(int **)(this + 4) + 0x234))();
    puVar5 = (undefined4 *)&stack0xfffffebc;
    local_88 = 1;
    local_bc = local_fc - local_108;
    local_8c = 0;
    local_b8 = local_f8 - local_104;
    local_b4 = local_f4 - local_100;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    (**(code **)(*enginetrace + 0x14))();
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
    }
    uVar4 = 1.0 <= local_44 || param_1 == local_24;
    local_f0[0] = &PTR_ShouldHitEntity_00c54590;
    local_d4 = 0;
    CUtlMemory<IHandleEntity*,int>::Purge((CUtlMemory<IHandleEntity*,int> *)local_e0);
    local_d0 = local_e0[0];
    CUtlMemory<IHandleEntity*,int>::Purge((CUtlMemory<IHandleEntity*,int> *)local_e0);
  }
  else {
                    /* try { // try from 004d6ce2 to 004d6ce6 has its CatchHandler @ 004d6f05 */
    uVar4 = IsLineOfSightBetweenTwoEntitiesClear();
  }
  iVar1 = *piVar3;
  *puVar5 = piVar3;
  pcVar2 = *(code **)(iVar1 + 0x6c);
  puVar5[-1] = 0x4d6cf1;
  (*pcVar2)();
  return uVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)