CCharge::CalculateChargeProgress
0x004d40f0 · 97 bytes · __thiscall
_ZNK7CCharge23CalculateChargeProgressEb
Decompiled
undefined (2 params)
/* CCharge::CalculateChargeProgress(bool) const */
longdouble __thiscall CCharge::CalculateChargeProgress(CCharge *this,bool param_1)
{
float fVar1;
fVar1 = (*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x460)) /
*(float *)(z_charge_duration._28_4_ + 0x2c);
if (fVar1 <= 1.0) {
if ((fVar1 < 0.5) && (param_1)) {
return (longdouble)0.5;
}
}
else {
fVar1 = 1.0;
}
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.