L L4D2node

CCharge::DidLastChargeHitAnySurvivors

0x004d4090 · 38 bytes · __thiscall

_ZN7CCharge28DidLastChargeHitAnySurvivorsEv

Decompiled

undefined (1 param)

/* CCharge::DidLastChargeHitAnySurvivors() */

void __thiscall CCharge::DidLastChargeHitAnySurvivors(CCharge *this)

{
  int iVar1;
  
  iVar1 = 0;
  do {
    if (this[iVar1 + 0x49c] != (CCharge)0x0) {
      return;
    }
    iVar1 = iVar1 + 1;
  } while (iVar1 != 8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)