CCharge::GetSpeedOverride
0x004d2e80 · 147 bytes · __thiscall
_ZNK7CCharge16GetSpeedOverrideEv
Decompiled
undefined (1 param)
/* CCharge::GetSpeedOverride() const */
longdouble __thiscall CCharge::GetSpeedOverride(CCharge *this)
{
float fVar1;
float fVar2;
float fVar3;
fVar2 = -1.0;
if (this[0x464] != (CCharge)0x0) {
fVar1 = *(float *)(z_charge_warmup._28_4_ + 0x2c);
fVar3 = (*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x460)) /
*(float *)(z_charge_duration._28_4_ + 0x2c);
if (1.0 <= fVar3) {
fVar3 = 1.0;
}
if (fVar3 <= 0.5) {
fVar3 = 0.5;
}
fVar2 = *(float *)(z_charge_max_speed._28_4_ + 0x2c);
if ((fVar3 <= fVar1) && (fVar1 != 0.0)) {
fVar2 = ((fVar2 - *(float *)(z_charge_start_speed._28_4_ + 0x2c)) * fVar3) / fVar1 +
*(float *)(z_charge_start_speed._28_4_ + 0x2c);
}
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.