L L4D2node

CCharge::GetSpeedOverride

0x004d2e80 · 147 bytes · __thiscall

_ZNK7CCharge16GetSpeedOverrideEv

Decompiled

undefined (1 param)

/* CCharge::GetSpeedOverride() const */

longdouble __thiscall CCharge::GetSpeedOverride(CCharge *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  
  fVar2 = -1.0;
  if (this[0x464] != (CCharge)0x0) {
    fVar1 = *(float *)(z_charge_warmup._28_4_ + 0x2c);
    fVar3 = (*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x460)) /
            *(float *)(z_charge_duration._28_4_ + 0x2c);
    if (1.0 <= fVar3) {
      fVar3 = 1.0;
    }
    if (fVar3 <= 0.5) {
      fVar3 = 0.5;
    }
    fVar2 = *(float *)(z_charge_max_speed._28_4_ + 0x2c);
    if ((fVar3 <= fVar1) && (fVar1 != 0.0)) {
      fVar2 = ((fVar2 - *(float *)(z_charge_start_speed._28_4_ + 0x2c)) * fVar3) / fVar1 +
              *(float *)(z_charge_start_speed._28_4_ + 0x2c);
    }
  }
  return (longdouble)fVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)