__CreateGameRules_CTeamplayRules
0x004d19e0 · 61 bytes · unknown
_Z32__CreateGameRules_CTeamplayRulesv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* __CreateGameRules_CTeamplayRules() */
void __CreateGameRules_CTeamplayRules(void)
{
CTeamplayRules *this;
this = malloc(0x240);
_V_memset(this,0,0x240);
/* try { // try from 004d1a11 to 004d1a15 has its CatchHandler @ 004d1a1d */
CTeamplayRules::CTeamplayRules(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.