CTeamplayRules::GetTeamIndex
0x004d0ea0 · 92 bytes · __thiscall
_ZN14CTeamplayRules12GetTeamIndexEPKc
Decompiled
undefined (2 params)
/* CTeamplayRules::GetTeamIndex(char const*) */
int __thiscall CTeamplayRules::GetTeamIndex(CTeamplayRules *this,char *param_1)
{
int iVar1;
int iVar2;
char *pcVar3;
if (((param_1 != (char *)0x0) && (*param_1 != '\0')) && (0 < num_teams)) {
pcVar3 = (char *)&team_names;
iVar2 = 0;
do {
iVar1 = _V_stricmp(pcVar3,param_1);
if (iVar1 == 0) {
return iVar2;
}
iVar2 = iVar2 + 1;
pcVar3 = pcVar3 + 0x10;
} while (iVar2 < num_teams);
}
return -1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.