CTeamplayRules::IPointsForKill
0x004d0d00 · 82 bytes · __thiscall
_ZN14CTeamplayRules14IPointsForKillEP11CBasePlayerS1_
Decompiled
undefined (3 params)
/* CTeamplayRules::IPointsForKill(CBasePlayer*, CBasePlayer*) */
undefined4 __thiscall
CTeamplayRules::IPointsForKill(CTeamplayRules *this,CBasePlayer *param_1,CBasePlayer *param_2)
{
int iVar1;
if (param_2 == (CBasePlayer *)0x0) {
return 0;
}
if ((param_1 != (CBasePlayer *)0x0) && (param_1 != param_2)) {
iVar1 = (**(code **)(*(int *)this + 0x1a4))(this,param_1,param_2);
if (iVar1 == 1) {
return 0xffffffff;
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.