FindInList
0x004cbcb0 · 63 bytes · __cdecl
_Z10FindInListPPKcS0_
Decompiled
undefined (2 params)
/* FindInList(char const**, char const*) */
undefined4 FindInList(char **param_1,char *param_2)
{
char *pcVar1;
int iVar2;
do {
pcVar1 = *param_1;
param_1 = param_1 + 1;
if (*pcVar1 == '\0') {
return 0;
}
iVar2 = _V_stricmp(pcVar1,param_2);
} while (iVar2 != 0);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.