L L4D2node

FindInList

0x004cbcb0 · 63 bytes · __cdecl

_Z10FindInListPPKcS0_

Decompiled

undefined (2 params)

/* FindInList(char const**, char const*) */

undefined4 FindInList(char **param_1,char *param_2)

{
  char *pcVar1;
  int iVar2;
  
  do {
    pcVar1 = *param_1;
    param_1 = param_1 + 1;
    if (*pcVar1 == '\0') {
      return 0;
    }
    iVar2 = _V_stricmp(pcVar1,param_2);
  } while (iVar2 != 0);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)