L L4D2node

CTakeDamageInfo::AdjustPlayerDamageTakenForSkillLevel

0x004c7d60 · 42 bytes · __thiscall

_ZN15CTakeDamageInfo36AdjustPlayerDamageTakenForSkillLevelEv

Decompiled

undefined (1 param)

/* CTakeDamageInfo::AdjustPlayerDamageTakenForSkillLevel() */

void __thiscall CTakeDamageInfo::AdjustPlayerDamageTakenForSkillLevel(CTakeDamageInfo *this)

{
  int *piVar1;
  
  piVar1 = g_pGameRules;
  *(undefined4 *)(this + 0x44) = *(undefined4 *)(this + 0x3c);
  (**(code **)(*piVar1 + 0x148))(piVar1,this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)