CTakeDamageInfo::AdjustPlayerDamageInflictedForSkillLevel
0x004c7d20 · 61 bytes · __thiscall
_ZN15CTakeDamageInfo40AdjustPlayerDamageInflictedForSkillLevelEv
Decompiled
undefined (1 param)
/* CTakeDamageInfo::AdjustPlayerDamageInflictedForSkillLevel() */
void __thiscall CTakeDamageInfo::AdjustPlayerDamageInflictedForSkillLevel(CTakeDamageInfo *this)
{
int *piVar1;
longdouble lVar2;
piVar1 = g_pGameRules;
*(undefined4 *)(this + 0x44) = *(undefined4 *)(this + 0x3c);
lVar2 = (longdouble)(**(code **)(*piVar1 + 0x144))(piVar1,*(undefined4 *)(this + 0x3c));
*(float *)(this + 0x3c) = (float)lVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.