L L4D2node

CSteamWorksGameStatsUploader::Steam_OnSteamGameStatsClosed_Server

0x004c5ae0 · 24 bytes · __cdecl

_ZN28CSteamWorksGameStatsUploader35Steam_OnSteamGameStatsClosed_ServerEP24GameStatsSessionClosed_t

Decompiled

undefined (1 param)

/* CSteamWorksGameStatsUploader::Steam_OnSteamGameStatsClosed_Server(GameStatsSessionClosed_t*) */

void CSteamWorksGameStatsUploader::Steam_OnSteamGameStatsClosed_Server
               (GameStatsSessionClosed_t *param_1)

{
  if (param_1[0x385] != (GameStatsSessionClosed_t)0x0) {
    param_1[0x385] = (GameStatsSessionClosed_t)0x0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)