CSteamWorksGameStatsUploader::Steam_OnSteamGameStatsClosed_Server
0x004c5ae0 · 24 bytes · __cdecl
_ZN28CSteamWorksGameStatsUploader35Steam_OnSteamGameStatsClosed_ServerEP24GameStatsSessionClosed_t
Decompiled
undefined (1 param)
/* CSteamWorksGameStatsUploader::Steam_OnSteamGameStatsClosed_Server(GameStatsSessionClosed_t*) */
void CSteamWorksGameStatsUploader::Steam_OnSteamGameStatsClosed_Server
(GameStatsSessionClosed_t *param_1)
{
if (param_1[0x385] != (GameStatsSessionClosed_t)0x0) {
param_1[0x385] = (GameStatsSessionClosed_t)0x0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.