CSpriteTrail::SetSkybox
0x004c5270 · 1392 bytes · __thiscall
_ZN12CSpriteTrail9SetSkyboxERK6Vectorf
Decompiled
undefined (3 params)
/* CSpriteTrail::SetSkybox(Vector const&, float) */
void __thiscall CSpriteTrail::SetSkybox(CSpriteTrail *this,Vector *param_1,float param_2)
{
CBaseEdict *pCVar1;
char cVar2;
int iVar3;
float fVar4;
float fVar5;
fVar5 = *(float *)(this + 0x4b4);
fVar4 = *(float *)(this + 0x4a0) / fVar5;
if (*(float *)(this + 0x4a0) != fVar4) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
fVar5 = *(float *)(this + 0x4b4);
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(float *)(this + 0x4a0) = fVar4;
}
fVar4 = fVar5 * *(float *)(this + 0x4a4);
if (*(float *)(this + 0x4a4) != fVar4) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
fVar5 = *(float *)(this + 0x4b4);
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(float *)(this + 0x4a4) = fVar4;
}
fVar4 = fVar5 * *(float *)(this + 0x494);
if (*(float *)(this + 0x494) != fVar4) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
fVar5 = *(float *)(this + 0x4b4);
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(float *)(this + 0x494) = fVar4;
}
fVar4 = fVar5 * *(float *)(this + 0x498);
if (*(float *)(this + 0x498) != fVar4) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
fVar5 = *(float *)(this + 0x4b4);
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(float *)(this + 0x498) = fVar4;
}
fVar5 = fVar5 * *(float *)(this + 0x49c);
if (*(float *)(this + 0x49c) != fVar5) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(float *)(this + 0x49c) = fVar5;
}
fVar5 = *(float *)param_1;
if (((fVar5 == *(float *)(this + 0x4a8)) && (*(float *)(param_1 + 4) == *(float *)(this + 0x4ac)))
&& (*(float *)(param_1 + 8) == *(float *)(this + 0x4b0))) {
fVar5 = *(float *)(this + 0x4b4);
}
else {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
fVar5 = *(float *)param_1;
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
fVar5 = *(float *)param_1;
}
*(float *)(this + 0x4a8) = fVar5;
*(undefined4 *)(this + 0x4ac) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x4b0) = *(undefined4 *)(param_1 + 8);
fVar5 = *(float *)(this + 0x4b4);
}
if (fVar5 != param_2) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(float *)(this + 0x4b4) = param_2;
fVar5 = param_2;
}
fVar4 = fVar5 * *(float *)(this + 0x4a0);
if (*(float *)(this + 0x4a0) != fVar4) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
fVar5 = *(float *)(this + 0x4b4);
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(float *)(this + 0x4a0) = fVar4;
}
fVar4 = *(float *)(this + 0x4a4) / fVar5;
if (*(float *)(this + 0x4a4) != fVar4) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
fVar5 = *(float *)(this + 0x4b4);
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(float *)(this + 0x4a4) = fVar4;
}
fVar4 = *(float *)(this + 0x494) / fVar5;
if (*(float *)(this + 0x494) != fVar4) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
fVar5 = *(float *)(this + 0x4b4);
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(float *)(this + 0x494) = fVar4;
}
fVar4 = *(float *)(this + 0x498) / fVar5;
if (*(float *)(this + 0x498) != fVar4) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
fVar5 = *(float *)(this + 0x4b4);
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(float *)(this + 0x498) = fVar4;
}
fVar5 = *(float *)(this + 0x49c) / fVar5;
if (*(float *)(this + 0x49c) != fVar5) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(float *)(this + 0x49c) = fVar5;
}
cVar2 = IsInSkybox(this);
if (cVar2 != '\0') {
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) | 0x20000;
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
return;
}
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) & 0xfffdffff;
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
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