L L4D2node

CSpriteTrail::SetSkybox

0x004c5270 · 1392 bytes · __thiscall

_ZN12CSpriteTrail9SetSkyboxERK6Vectorf

Decompiled

undefined (3 params)

/* CSpriteTrail::SetSkybox(Vector const&, float) */

void __thiscall CSpriteTrail::SetSkybox(CSpriteTrail *this,Vector *param_1,float param_2)

{
  CBaseEdict *pCVar1;
  char cVar2;
  int iVar3;
  float fVar4;
  float fVar5;
  
  fVar5 = *(float *)(this + 0x4b4);
  fVar4 = *(float *)(this + 0x4a0) / fVar5;
  if (*(float *)(this + 0x4a0) != fVar4) {
    if (this[0x6c] == (CSpriteTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        fVar5 = *(float *)(this + 0x4b4);
      }
    }
    else {
      this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x4a0) = fVar4;
  }
  fVar4 = fVar5 * *(float *)(this + 0x4a4);
  if (*(float *)(this + 0x4a4) != fVar4) {
    if (this[0x6c] == (CSpriteTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        fVar5 = *(float *)(this + 0x4b4);
      }
    }
    else {
      this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x4a4) = fVar4;
  }
  fVar4 = fVar5 * *(float *)(this + 0x494);
  if (*(float *)(this + 0x494) != fVar4) {
    if (this[0x6c] == (CSpriteTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        fVar5 = *(float *)(this + 0x4b4);
      }
    }
    else {
      this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x494) = fVar4;
  }
  fVar4 = fVar5 * *(float *)(this + 0x498);
  if (*(float *)(this + 0x498) != fVar4) {
    if (this[0x6c] == (CSpriteTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        fVar5 = *(float *)(this + 0x4b4);
      }
    }
    else {
      this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x498) = fVar4;
  }
  fVar5 = fVar5 * *(float *)(this + 0x49c);
  if (*(float *)(this + 0x49c) != fVar5) {
    if (this[0x6c] == (CSpriteTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x49c) = fVar5;
  }
  fVar5 = *(float *)param_1;
  if (((fVar5 == *(float *)(this + 0x4a8)) && (*(float *)(param_1 + 4) == *(float *)(this + 0x4ac)))
     && (*(float *)(param_1 + 8) == *(float *)(this + 0x4b0))) {
    fVar5 = *(float *)(this + 0x4b4);
  }
  else {
    if (this[0x6c] == (CSpriteTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        fVar5 = *(float *)param_1;
      }
    }
    else {
      this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
      fVar5 = *(float *)param_1;
    }
    *(float *)(this + 0x4a8) = fVar5;
    *(undefined4 *)(this + 0x4ac) = *(undefined4 *)(param_1 + 4);
    *(undefined4 *)(this + 0x4b0) = *(undefined4 *)(param_1 + 8);
    fVar5 = *(float *)(this + 0x4b4);
  }
  if (fVar5 != param_2) {
    if (this[0x6c] == (CSpriteTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x4b4) = param_2;
    fVar5 = param_2;
  }
  fVar4 = fVar5 * *(float *)(this + 0x4a0);
  if (*(float *)(this + 0x4a0) != fVar4) {
    if (this[0x6c] == (CSpriteTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        fVar5 = *(float *)(this + 0x4b4);
      }
    }
    else {
      this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x4a0) = fVar4;
  }
  fVar4 = *(float *)(this + 0x4a4) / fVar5;
  if (*(float *)(this + 0x4a4) != fVar4) {
    if (this[0x6c] == (CSpriteTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        fVar5 = *(float *)(this + 0x4b4);
      }
    }
    else {
      this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x4a4) = fVar4;
  }
  fVar4 = *(float *)(this + 0x494) / fVar5;
  if (*(float *)(this + 0x494) != fVar4) {
    if (this[0x6c] == (CSpriteTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        fVar5 = *(float *)(this + 0x4b4);
      }
    }
    else {
      this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x494) = fVar4;
  }
  fVar4 = *(float *)(this + 0x498) / fVar5;
  if (*(float *)(this + 0x498) != fVar4) {
    if (this[0x6c] == (CSpriteTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        fVar5 = *(float *)(this + 0x4b4);
      }
    }
    else {
      this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x498) = fVar4;
  }
  fVar5 = *(float *)(this + 0x49c) / fVar5;
  if (*(float *)(this + 0x49c) != fVar5) {
    if (this[0x6c] == (CSpriteTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x49c) = fVar5;
  }
  cVar2 = IsInSkybox(this);
  if (cVar2 != '\0') {
    *(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) | 0x20000;
    CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
    return;
  }
  *(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) & 0xfffdffff;
  CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)