CSpriteTrail::CSpriteTrail
0x004c4be0 · 370 bytes · __thiscall
_ZN12CSpriteTrailC1Ev
Decompiled
undefined (1 param)
/* CSpriteTrail::CSpriteTrail() */
void __thiscall CSpriteTrail::CSpriteTrail(CSpriteTrail *this)
{
CBaseEdict *pCVar1;
int iVar2;
CSprite::CSprite((CSprite *)this);
*(undefined ***)this = &PTR__CSpriteTrail_00c1f208;
if (*(float *)(this + 0x49c) != 0.0) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
/* try { // try from 004c4c1f to 004c4d1a has its CatchHandler @ 004c4d70 */
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x49c) = 0;
}
if (((*(float *)(this + 0x4a8) != 0.0) || (*(float *)(this + 0x4ac) != 0.0)) ||
(*(float *)(this + 0x4b0) != 0.0)) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x4a8) = 0;
*(undefined4 *)(this + 0x4ac) = 0;
*(undefined4 *)(this + 0x4b0) = 0;
}
if (*(float *)(this + 0x4b4) != 1.0) {
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x4b4) = 0x3f800000;
}
if (*(float *)(this + 0x498) == -1.0) {
return;
}
if (this[0x6c] == (CSpriteTrail)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x498) = 0xbf800000;
}
else {
this[0x70] = (CSpriteTrail)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x498) = 0xbf800000;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.