CSprite::OnRestore
0x004c21c0 · 461 bytes · __thiscall
_ZN7CSprite9OnRestoreEv
Decompiled
undefined (1 param)
/* CSprite::OnRestore() */
void __thiscall CSprite::OnRestore(CSprite *this)
{
uint uVar1;
CBaseEdict *pCVar2;
int iVar3;
CBaseEntity *pCVar4;
int iVar5;
undefined4 *puVar6;
undefined *puVar7;
CBaseEntity::OnRestore((CBaseEntity *)this);
iVar3 = CBaseEntity::GetFollowedEntity((CBaseEntity *)this);
if (iVar3 == 0) {
uVar1 = *(uint *)(this + 0x440);
if ((((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)) {
iVar3 = *(int *)(this + 0x444);
}
else {
if (this[0x6c] == (CSprite)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CSprite)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x440) = 0xffffffff;
iVar3 = *(int *)(this + 0x444);
}
if (iVar3 != 0) {
if (this[0x6c] == (CSprite)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CSprite)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x444) = 0;
}
}
else {
iVar3 = *(int *)(this + 0x444);
pCVar4 = (CBaseEntity *)CBaseEntity::GetFollowedEntity((CBaseEntity *)this);
if (pCVar4 != (CBaseEntity *)0x0) {
uVar1 = *(uint *)(this + 0x440);
if (((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar7 + 8) != uVar1 >> 0xc || (pCVar4 != *(CBaseEntity **)(puVar7 + 4))))) {
if (this[0x6c] == (CSprite)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CSprite)((byte)this[0x70] | 1);
}
puVar6 = (undefined4 *)(**(code **)(*(int *)pCVar4 + 0xc))(pCVar4);
*(undefined4 *)(this + 0x440) = *puVar6;
}
if (iVar3 != *(int *)(this + 0x444)) {
if (this[0x6c] == (CSprite)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CSprite)((byte)this[0x70] | 1);
}
*(int *)(this + 0x444) = iVar3;
}
CBaseEntity::FollowEntity((CBaseEntity *)this,pCVar4,true);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.