CSoundPatch::AddPlayerPost
0x004c0be0 · 574 bytes · __thiscall
_ZN11CSoundPatch13AddPlayerPostEP11CBasePlayer
Decompiled
undefined (2 params)
/* CSoundPatch::AddPlayerPost(CBasePlayer*) */
void __thiscall CSoundPatch::AddPlayerPost(CSoundPatch *this,CBasePlayer *param_1)
{
uint uVar1;
int iVar2;
undefined *puVar3;
int iVar4;
undefined **local_80 [8];
int local_60;
undefined1 *local_5c;
float local_58;
undefined4 local_54;
uint local_50;
int local_4c;
CSoundPatch *local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
if (((byte)this[100] & 1) == 0) {
return;
}
if (*(int *)(param_1 + 0x30) == 0) {
local_60 = 0;
}
else {
local_60 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
if (local_60 < 0) {
return;
}
}
iVar4 = *(int *)(this + 0x74);
if (0 < iVar4) {
if (local_60 == **(int **)(this + 0x68)) {
return;
}
iVar2 = 0;
do {
iVar2 = iVar2 + 1;
if (iVar2 == iVar4) goto LAB_004c0c48;
} while (local_60 != (*(int **)(this + 0x68))[iVar2]);
if (iVar2 != -1) {
return;
}
}
LAB_004c0c48:
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(this + 0x68),iVar4,&local_60);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 004c0c7a to 004c0c7e has its CatchHandler @ 004c0e37 */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_80,param_1);
local_48 = (CSoundPatch *)0x0;
local_20 = 0xffff;
local_60 = *(int *)(this + 0x3c);
local_44 = 0;
uVar1 = *(uint *)(this + 0x38);
local_40 = 0;
local_58 = *(float *)(this + 0x10) * *(float *)(this + 0x5c);
local_3c = 1;
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x30) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(this + 0x30);
}
local_3b = 0;
local_3a = 0;
local_54 = *(undefined4 *)(this + 0x24);
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_50 = *(uint *)(this + 0x54) | 1;
local_24 = 0;
local_4c = (int)*(float *)this;
if ((((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) && (iVar4 = *(int *)(puVar3 + 4), iVar4 != 0)) {
if ((*(int *)(iVar4 + 0x30) == 0) ||
(*(int *)(iVar4 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 0)) {
local_48 = this + 0x44;
if (uVar1 >> 0xc != *(uint *)(puVar3 + 8)) goto LAB_004c0d47;
iVar4 = *(int *)(puVar3 + 4);
}
if (iVar4 != 0) {
if (*(int *)(iVar4 + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(iVar4 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
goto LAB_004c0d4c;
}
}
LAB_004c0d47:
iVar4 = -1;
LAB_004c0d4c:
/* try { // try from 004c0d5a to 004c0d5e has its CatchHandler @ 004c0e49 */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar4,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_80[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.