CSoundControllerImp::SoundCreate
0x004c09c0 · 531 bytes · __thiscall
_ZN19CSoundControllerImp11SoundCreateER16IRecipientFilteriRK11EmitSound_t
Decompiled
undefined (4 params)
/* CSoundControllerImp::SoundCreate(IRecipientFilter&, int, EmitSound_t const&) */
CSoundPatch * __thiscall
CSoundControllerImp::SoundCreate
(CSoundControllerImp *this,IRecipientFilter *param_1,int param_2,EmitSound_t *param_3)
{
int iVar1;
CSoundPatch *this_00;
uint uVar2;
undefined *puVar3;
undefined4 uVar4;
uint uVar5;
undefined4 uVar6;
float fVar7;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
this_00 = (CSoundPatch *)CUtlMemoryPool::Alloc((CUtlMemoryPool *)CSoundPatch::s_Allocator,0x80);
*(undefined4 *)this_00 = 0;
*(undefined4 *)(this_00 + 4) = 0;
*(undefined4 *)(this_00 + 8) = 0;
this_00[0xc] = (CSoundPatch)0x0;
*(undefined4 *)(this_00 + 0x10) = 0;
*(undefined4 *)(this_00 + 0x14) = 0;
*(undefined4 *)(this_00 + 0x18) = 0;
this_00[0x1c] = (CSoundPatch)0x0;
*(undefined4 *)(this_00 + 0x38) = 0xffffffff;
*(undefined ***)(this_00 + 0x60) = &PTR__CCopyRecipientFilter_00c1e5c8;
*(undefined4 *)(this_00 + 100) = 0;
*(undefined4 *)(this_00 + 0x68) = 0;
*(undefined4 *)(this_00 + 0x6c) = 0;
*(undefined4 *)(this_00 + 0x70) = 0;
*(undefined4 *)(this_00 + 0x74) = 0;
*(undefined4 *)(this_00 + 0x78) = 0;
CSoundPatch::g_SoundPatchCount = CSoundPatch::g_SoundPatchCount + 1;
*(undefined4 *)(this_00 + 0x30) = 0;
*(undefined4 *)(this_00 + 0x34) = 0;
uVar6 = *(undefined4 *)(soundpatch_captionlength._28_4_ + 0x2c);
*(undefined4 *)(this_00 + 0x44) = 0;
*(undefined4 *)(this_00 + 0x48) = 0;
*(undefined4 *)(this_00 + 0x7c) = uVar6;
*(undefined4 *)(this_00 + 0x4c) = 0;
*(undefined4 *)(this_00 + 0x40) = 0xffffffff;
*(undefined4 *)(this_00 + 0x20) = 0xffffffff;
if (param_2 == -1) {
local_20 = *(undefined4 *)(param_3 + 0x18);
uVar5 = 0;
uVar6 = *(undefined4 *)param_3;
local_24 = *(undefined4 *)(param_3 + 0xc);
local_28 = *(undefined4 *)(param_3 + 4);
uVar2 = 0;
}
else {
if (*(int *)(g_pEntityList + param_2 * 0x10 + 4) == 0) {
local_20 = *(undefined4 *)(param_3 + 0x18);
uVar6 = *(undefined4 *)param_3;
local_24 = *(undefined4 *)(param_3 + 0xc);
local_28 = *(undefined4 *)(param_3 + 4);
uVar4 = 0;
goto LAB_004c0afb;
}
uVar4 = 0;
uVar2 = *(int *)(g_pEntityList + param_2 * 0x10 + 8) << 0xc | param_2;
local_20 = *(undefined4 *)(param_3 + 0x18);
local_24 = *(undefined4 *)(param_3 + 0xc);
local_28 = *(undefined4 *)(param_3 + 4);
uVar6 = *(undefined4 *)param_3;
if (uVar2 == 0xffffffff) goto LAB_004c0afb;
uVar5 = param_2 & 0xfff;
}
puVar3 = g_pEntityList + uVar5 * 0x10;
if ((puVar3 == (undefined *)0xfffffffc) || (*(uint *)(puVar3 + 8) != uVar2 >> 0xc)) {
uVar4 = 0;
}
else {
uVar4 = *(undefined4 *)(puVar3 + 4);
}
LAB_004c0afb:
CSoundPatch::Init(this_00,param_1,uVar4,uVar6,local_28,local_24,local_20,0x3f800000);
fVar7 = *(float *)(param_3 + 8);
*(uint *)(this_00 + 0x50) = *(uint *)(this_00 + 0x50) | 1;
if (1.0 <= fVar7) {
fVar7 = 1.0;
}
CSoundEnvelope::SetTarget((CSoundEnvelope *)(this_00 + 0x10),fVar7,0.0);
iVar1 = *(int *)(param_3 + 0x14);
*(uint *)(this_00 + 0x50) = *(uint *)(this_00 + 0x50) | 2;
CSoundEnvelope::SetTarget((CSoundEnvelope *)this_00,(float)iVar1,0.0);
if (((byte)param_3[0x10] & 0x80) != 0) {
*(undefined4 *)(this_00 + 0x54) = 0x80;
}
return this_00;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.