CSoundPatch::StartSound
0x004befa0 · 687 bytes · __thiscall
_ZN11CSoundPatch10StartSoundEf
Decompiled
undefined (2 params)
/* CSoundPatch::StartSound(float) */
void __thiscall CSoundPatch::StartSound(CSoundPatch *this,float param_1)
{
uint uVar1;
int iVar2;
char *pcVar3;
undefined *puVar4;
char *pcVar5;
undefined4 local_60;
char *local_5c;
float local_58;
undefined4 local_54;
uint local_50;
int local_4c;
CSoundPatch *local_48;
float local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
*(undefined4 *)(this + 0x50) = 0;
if (((byte)this[100] & 1) == 0) {
*(undefined4 *)(this + 0x58) = 1;
return;
}
local_20 = 0xffff;
local_60 = *(undefined4 *)(this + 0x3c);
local_58 = *(float *)(this + 0x10) * *(float *)(this + 0x5c);
local_50 = 0;
local_4c = 100;
local_48 = (CSoundPatch *)0x0;
pcVar3 = *(char **)(this + 0x30);
local_44 = 0.0;
local_40 = 0;
local_3c = 1;
local_3b = 0;
local_5c = "";
if (pcVar3 != (char *)0x0) {
local_5c = pcVar3;
}
local_3a = 0;
local_38 = 0xffffffff;
local_54 = *(undefined4 *)(this + 0x24);
local_34 = 0;
local_30 = 0;
local_2c = 0;
uVar1 = *(uint *)(this + 0x38);
local_28 = 0;
local_24 = 0;
if ((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
((*(int *)(puVar4 + 4) != 0 &&
((iVar2 = *(int *)(*(int *)(puVar4 + 4) + 0x30), iVar2 == 0 ||
(iVar2 - *(int *)(gpGlobals + 0x58) >> 4 == 0)))))) {
local_48 = this + 0x44;
}
pcVar5 = "";
if (pcVar3 != (char *)0x0) {
pcVar5 = pcVar3;
}
/* try { // try from 004bf0a3 to 004bf193 has its CatchHandler @ 004bf277 */
iVar2 = V_stristr(pcVar5,"music");
local_50 = *(uint *)(this + 0x54);
if (iVar2 == 0) {
local_50 = local_50 | 1;
}
local_3c = 0;
local_4c = (int)*(float *)this;
if (param_1 != 0.0) {
local_44 = param_1;
}
uVar1 = *(uint *)(this + 0x38);
iVar2 = -1;
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar4 + 8) == uVar1 >> 0xc && (*(int *)(puVar4 + 4) != 0)))) {
iVar2 = *(int *)(*(int *)(puVar4 + 4) + 0x30);
if (iVar2 == 0) {
iVar2 = 0;
}
else {
iVar2 = iVar2 - *(int *)(gpGlobals + 0x58) >> 4;
}
}
CBaseEntity::EmitSound((IRecipientFilter *)(this + 0x60),iVar2,(EmitSound_t *)&local_60);
pcVar3 = *(char **)(this + 0x34);
uVar1 = *(uint *)(this + 0x38);
if (pcVar3 == (char *)0x0) {
pcVar3 = "";
}
iVar2 = -1;
if ((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar4 + 4) != 0)) {
iVar2 = *(int *)(*(int *)(puVar4 + 4) + 0x30);
if (iVar2 == 0) {
iVar2 = 0;
}
else {
iVar2 = iVar2 - *(int *)(gpGlobals + 0x58) >> 4;
}
}
CBaseEntity::EmitCloseCaption
((IRecipientFilter *)(this + 0x60),iVar2,pcVar3,(CUtlVector *)&local_34,
*(float *)(this + 0x7c),true);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
*(undefined4 *)(this + 0x58) = 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.