CSoundPatch::ResumeSound
0x004bed50 · 451 bytes · __thiscall
_ZN11CSoundPatch11ResumeSoundEv
Decompiled
undefined (1 param)
/* CSoundPatch::ResumeSound() */
void __thiscall CSoundPatch::ResumeSound(CSoundPatch *this)
{
uint uVar1;
uint uVar2;
undefined1 *puVar3;
undefined *puVar4;
int iVar5;
int local_70;
undefined4 local_60;
undefined1 *local_5c;
float local_58;
undefined4 local_54;
uint local_50;
int local_4c;
CSoundPatch *local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
if ((*(int *)(this + 0x58) == 0) || (((byte)this[100] & 1) == 0)) {
return;
}
uVar1 = *(uint *)(this + 0x38);
if (((((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(uVar2 = *(uint *)(puVar4 + 8), uVar2 != uVar1 >> 0xc)) || (*(int *)(puVar4 + 4) == 0)) ||
((iVar5 = *(int *)(*(int *)(puVar4 + 4) + 0x30), iVar5 != 0 &&
(iVar5 - *(int *)(gpGlobals + 0x58) < -0xf)))) {
puVar3 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x30) != (undefined1 *)0x0) {
puVar3 = *(undefined1 **)(this + 0x30);
}
DevWarning("CSoundPatch::ResumeSound: Lost EHAndle on restore - destroy the sound patch in your entity\'s StopLoopingSounds! (%s)\n"
,puVar3);
return;
}
local_48 = (CSoundPatch *)0x0;
local_20 = 0xffff;
local_60 = *(undefined4 *)(this + 0x3c);
local_44 = 0;
local_40 = 0;
local_58 = *(float *)(this + 0x10) * *(float *)(this + 0x5c);
local_3c = 1;
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x30) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(this + 0x30);
}
local_3b = 0;
local_3a = 0;
local_54 = *(undefined4 *)(this + 0x24);
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_50 = *(uint *)(this + 0x54) | 3;
local_24 = 0;
local_4c = (int)*(float *)this;
if ((uVar2 == *(uint *)(puVar4 + 8)) && (local_70 = *(int *)(puVar4 + 4), local_70 != 0)) {
if ((*(int *)(local_70 + 0x30) == 0) ||
(*(int *)(local_70 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 0)) {
local_48 = this + 0x44;
if (uVar2 != *(uint *)(puVar4 + 8)) goto LAB_004bee74;
local_70 = *(int *)(puVar4 + 4);
}
if (local_70 != 0) {
if (*(int *)(local_70 + 0x30) == 0) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(local_70 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
goto LAB_004bee79;
}
}
LAB_004bee74:
iVar5 = -1;
LAB_004bee79:
/* try { // try from 004bee8a to 004bee8e has its CatchHandler @ 004bef27 */
CBaseEntity::EmitSound((IRecipientFilter *)(this + 0x60),iVar5,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.