CSoundPatch::ChangeVolume
0x004be490 · 40 bytes · __thiscall
_ZN11CSoundPatch12ChangeVolumeEff
Decompiled
undefined (3 params)
/* CSoundPatch::ChangeVolume(float, float) */
void __thiscall CSoundPatch::ChangeVolume(CSoundPatch *this,float param_1,float param_2)
{
if (1.0 <= param_1) {
param_1 = 1.0;
}
*(uint *)(this + 0x50) = *(uint *)(this + 0x50) | 1;
CSoundEnvelope::SetTarget((CSoundEnvelope *)(this + 0x10),param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.