CSoundEnvelope::ShouldUpdate
0x004be1f0 · 33 bytes · __thiscall
_ZN14CSoundEnvelope12ShouldUpdateEv
Decompiled
undefined (1 param)
/* CSoundEnvelope::ShouldUpdate() */
CSoundEnvelope __thiscall CSoundEnvelope::ShouldUpdate(CSoundEnvelope *this)
{
CSoundEnvelope CVar1;
CVar1 = this[0xc];
if (CVar1 == (CSoundEnvelope)0x0) {
return (CSoundEnvelope)(*(float *)this != *(float *)(this + 4));
}
this[0xc] = (CSoundEnvelope)0x0;
return CVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.