CSoundControllerImp::SoundChangePitch
0x004be150 · 39 bytes · __thiscall
_ZN19CSoundControllerImp16SoundChangePitchEP11CSoundPatchff
Decompiled
undefined (4 params)
/* CSoundControllerImp::SoundChangePitch(CSoundPatch*, float, float) */
void __thiscall
CSoundControllerImp::SoundChangePitch
(CSoundControllerImp *this,CSoundPatch *param_1,float param_2,float param_3)
{
*(uint *)(param_1 + 0x50) = *(uint *)(param_1 + 0x50) | 2;
CSoundEnvelope::SetTarget((CSoundEnvelope *)param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.