CSoundControllerImp::SoundPlayEnvelope
0x004bdca0 · 54 bytes · __thiscall
_ZN19CSoundControllerImp17SoundPlayEnvelopeEP11CSoundPatch15soundcommands_tP21envelopeDescription_t
Decompiled
undefined (4 params)
/* CSoundControllerImp::SoundPlayEnvelope(CSoundPatch*, soundcommands_t, envelopeDescription_t*) */
void __thiscall
CSoundControllerImp::SoundPlayEnvelope
(CSoundControllerImp *this,undefined4 param_1,undefined4 param_3,undefined4 *param_4)
{
(**(code **)(*(int *)this + 0x44))(this,param_1,param_3,*param_4,param_4[1]);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.