CUtlVector<AsyncCaption_t,CUtlMemory<AsyncCaption_t,int>>::RemoveAll
0x004b69e0 · 165 bytes · __thiscall
_ZN10CUtlVectorI14AsyncCaption_t10CUtlMemoryIS0_iEE9RemoveAllEv
Decompiled
undefined (1 param)
/* CUtlVector<AsyncCaption_t, CUtlMemory<AsyncCaption_t, int> >::RemoveAll() */
void __thiscall
CUtlVector<AsyncCaption_t,CUtlMemory<AsyncCaption_t,int>>::RemoveAll
(CUtlVector<AsyncCaption_t,CUtlMemory<AsyncCaption_t,int>> *this)
{
CUtlRBTree<AsyncCaption_t::BlockInfo_t,unsigned_short,bool(*)(AsyncCaption_t::BlockInfo_t_const&,AsyncCaption_t::BlockInfo_t_const&),CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>>
*this_00;
int iVar1;
int iVar2;
iVar1 = *(int *)(this + 0xc) + -1;
iVar2 = iVar1 * 0x54;
if (-1 < iVar1) {
do {
iVar1 = iVar1 + -1;
this_00 = (CUtlRBTree<AsyncCaption_t::BlockInfo_t,unsigned_short,bool(*)(AsyncCaption_t::BlockInfo_t_const&,AsyncCaption_t::BlockInfo_t_const&),CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>>
*)(*(int *)this + iVar2);
iVar2 = iVar2 + -0x54;
*(undefined4 *)(this_00 + 0x28) = 0;
CUtlMemory<CaptionLookup_t,int>::Purge((CUtlMemory<CaptionLookup_t,int> *)(this_00 + 0x1c));
*(undefined4 *)(this_00 + 0x2c) = *(undefined4 *)(this_00 + 0x1c);
CUtlMemory<CaptionLookup_t,int>::Purge((CUtlMemory<CaptionLookup_t,int> *)(this_00 + 0x1c));
CUtlRBTree<AsyncCaption_t::BlockInfo_t,unsigned_short,bool(*)(AsyncCaption_t::BlockInfo_t_const&,AsyncCaption_t::BlockInfo_t_const&),CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>>
::RemoveAll(this_00);
*(undefined2 *)(this_00 + 0x14) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>
*)(this_00 + 4));
*(undefined2 *)(this_00 + 0x16) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>
*)(this_00 + 4));
} while (iVar1 != -1);
}
*(undefined4 *)(this + 0xc) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.