CBaseEntity::EmitAmbientSound
0x004b5c60 · 759 bytes · __cdecl
_ZN11CBaseEntity16EmitAmbientSoundEiRK6VectorPKcifPf
Decompiled
undefined (6 params)
/* CBaseEntity::EmitAmbientSound(int, Vector const&, char const*, int, float, float*) */
void CBaseEntity::EmitAmbientSound
(int param_1,Vector *param_2,char *param_3,int param_4,float param_5,float *param_6)
{
char cVar1;
int in_GS_OFFSET;
bool bVar2;
longdouble lVar3;
undefined4 local_fc;
undefined4 local_f8;
undefined4 local_f4;
undefined4 local_f0;
undefined4 local_ec;
CRecipientFilter local_e8 [32];
undefined4 local_c8;
undefined4 local_c4;
undefined4 local_c0;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined1 local_b0;
undefined4 local_ac;
undefined1 local_a8 [128];
undefined4 local_28;
undefined4 local_24;
int local_20;
local_a8[0] = 0;
local_c8 = 0;
local_c4 = 0x3f800000;
local_c0 = 100;
local_bc = 100;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_b8 = 100;
local_b4 = 0x4b;
local_b0 = 0;
local_ac = 0;
local_28 = 0;
local_24 = 0;
cVar1 = (**(code **)(*soundemitterbase + 0x2c))(soundemitterbase,param_3,&local_c8,0,0);
if (cVar1 != '\0') {
if ((param_4 & 2U) != 0) {
local_c0 = 0;
}
if ((param_4 & 1U) != 0) {
local_c4 = 0;
}
(**(code **)(*engine + 0x70))
(engine,param_1,param_2,local_a8,local_c4,local_b4,param_4,local_c0,param_5);
bVar2 = (param_4 & 7U) == 0;
if ((bVar2) || (param_6 != (float *)0x0)) {
lVar3 = (longdouble)(**(code **)(*enginesound + 0x10))(enginesound,local_a8);
if (param_6 != (float *)0x0) {
*param_6 = (float)lVar3;
}
(**(code **)(g_SoundEmitterSystem + 0x44))
(&g_SoundEmitterSystem,param_1,
"EmitAmbientSound: \'%s\' emitted as \'%s\' (ent %i)\n",param_3,local_a8,param_1);
if (bVar2) {
CRecipientFilter::CRecipientFilter(local_e8);
/* try { // try from 004b5e9f to 004b5eab has its CatchHandler @ 004b5f7f */
CRecipientFilter::AddAllPlayers(local_e8);
CRecipientFilter::MakeReliable(local_e8);
local_fc = 0;
local_f8 = 0;
local_f4 = 0;
local_f0 = 0;
local_ec = 0;
/* try { // try from 004b5f24 to 004b5f28 has its CatchHandler @ 004b5f65 */
CSoundEmitterSystem::EmitCloseCaption
((CSoundEmitterSystem *)&g_SoundEmitterSystem,(IRecipientFilter *)local_e8,param_1
,false,param_3,(CUtlVector *)&local_fc,(float)lVar3,false,false);
local_f0 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_fc);
local_ec = local_fc;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_fc);
CRecipientFilter::~CRecipientFilter(local_e8);
}
}
else {
(**(code **)(g_SoundEmitterSystem + 0x44))
(&g_SoundEmitterSystem,param_1,
"EmitAmbientSound: \'%s\' emitted as \'%s\' (ent %i)\n",param_3,local_a8,param_1);
}
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.