L L4D2node

CBaseEntity::EmitSound

0x004b5400 · 631 bytes · __cdecl

_ZN11CBaseEntity9EmitSoundER16IRecipientFilteriPKcRsPK6VectorfPf

Decompiled

undefined (7 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseEntity::EmitSound(IRecipientFilter&, int, char const*, short&, Vector const*, float, float*)
    */

void CBaseEntity::EmitSound
               (IRecipientFilter *param_1,int param_2,char *param_3,short *param_4,Vector *param_5,
               float param_6,float *param_7)

{
  uint *puVar1;
  int iVar2;
  char cVar3;
  int iVar4;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  int local_54;
  undefined4 local_50;
  char *local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  Vector *local_38;
  float local_34;
  float *local_30;
  undefined1 local_2c;
  undefined1 local_2b;
  undefined1 local_2a;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_1c;
  undefined4 local_18;
  undefined4 local_14;
  undefined2 local_10;
  
  local_64 = 0;
  local_60 = 0;
  if (_towlower == 0) {
    local_54 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_64,0,0,0,0,
               "/data/src/game/server/../../game/shared/soundemittersystem.cpp",0x686,
               &EmitSound(IRecipientFilter&,int,char_const*,short&,Vector_const*,float,float*)::
                tm_fmt,"(%s)%s","CBaseEntity::EmitSound","CBaseEntity::EmitSound");
    local_54 = _towlower;
  }
  iVar2 = _DAT_0105db00;
  local_5c = local_64;
  local_58 = local_60;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 004b5606 to 004b5666 has its CatchHandler @ 004b56af */
    iVar4 = ThreadGetCurrentId();
    if (iVar2 == iVar4) {
      if ((char *)*_DAT_0105d15c != "CBaseEntity::EmitSound") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc1d7c1,(char *)0x0,0xc1d7c1);
      }
      puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  local_50 = 0;
  local_48 = 0x3f800000;
  local_44 = 0;
  local_40 = 0;
  local_4c = param_3;
  local_3c = 100;
  local_2c = 1;
  local_2b = 0;
  local_38 = param_5;
  local_28 = 0xffffffff;
  local_24 = 0;
  local_20 = 0;
  local_30 = param_7;
  local_1c = 0;
  local_18 = 0;
  local_14 = 0;
  local_10 = 0xffff;
  local_34 = param_6;
  local_2a = 1;
                    /* try { // try from 004b554b to 004b554f has its CatchHandler @ 004b5683 */
  EmitSound(param_1,param_2,(EmitSound_t *)&local_50,param_4);
  local_18 = 0;
  CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_24);
  local_14 = local_24;
  CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_24);
  iVar2 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar4 = ThreadGetCurrentId();
    if (iVar2 == iVar4) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_54 != 0) {
    (**(code **)(local_54 + 0x54))(local_54,local_5c,local_58,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)