CBaseEntity::EmitSound
0x004b5400 · 631 bytes · __cdecl
_ZN11CBaseEntity9EmitSoundER16IRecipientFilteriPKcRsPK6VectorfPf
Decompiled
undefined (7 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseEntity::EmitSound(IRecipientFilter&, int, char const*, short&, Vector const*, float, float*)
*/
void CBaseEntity::EmitSound
(IRecipientFilter *param_1,int param_2,char *param_3,short *param_4,Vector *param_5,
float param_6,float *param_7)
{
uint *puVar1;
int iVar2;
char cVar3;
int iVar4;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
int local_54;
undefined4 local_50;
char *local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
Vector *local_38;
float local_34;
float *local_30;
undefined1 local_2c;
undefined1 local_2b;
undefined1 local_2a;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
undefined2 local_10;
local_64 = 0;
local_60 = 0;
if (_towlower == 0) {
local_54 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_64,0,0,0,0,
"/data/src/game/server/../../game/shared/soundemittersystem.cpp",0x686,
&EmitSound(IRecipientFilter&,int,char_const*,short&,Vector_const*,float,float*)::
tm_fmt,"(%s)%s","CBaseEntity::EmitSound","CBaseEntity::EmitSound");
local_54 = _towlower;
}
iVar2 = _DAT_0105db00;
local_5c = local_64;
local_58 = local_60;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 004b5606 to 004b5666 has its CatchHandler @ 004b56af */
iVar4 = ThreadGetCurrentId();
if (iVar2 == iVar4) {
if ((char *)*_DAT_0105d15c != "CBaseEntity::EmitSound") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc1d7c1,(char *)0x0,0xc1d7c1);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
local_50 = 0;
local_48 = 0x3f800000;
local_44 = 0;
local_40 = 0;
local_4c = param_3;
local_3c = 100;
local_2c = 1;
local_2b = 0;
local_38 = param_5;
local_28 = 0xffffffff;
local_24 = 0;
local_20 = 0;
local_30 = param_7;
local_1c = 0;
local_18 = 0;
local_14 = 0;
local_10 = 0xffff;
local_34 = param_6;
local_2a = 1;
/* try { // try from 004b554b to 004b554f has its CatchHandler @ 004b5683 */
EmitSound(param_1,param_2,(EmitSound_t *)&local_50,param_4);
local_18 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_24);
local_14 = local_24;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_24);
iVar2 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar4 = ThreadGetCurrentId();
if (iVar2 == iVar4) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_54 != 0) {
(**(code **)(local_54 + 0x54))(local_54,local_5c,local_58,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.