CBaseEntity::GetSoundDuration
0x004b2c80 · 208 bytes · __cdecl
_ZN11CBaseEntity16GetSoundDurationEPKcS1_
Decompiled
undefined (2 params)
/* CBaseEntity::GetSoundDuration(char const*, char const*) */
void CBaseEntity::GetSoundDuration(char *param_1,char *param_2)
{
char cVar1;
code *UNRECOVERED_JUMPTABLE;
int iVar2;
UNRECOVERED_JUMPTABLE = *(code **)(*enginesound + 0x10);
iVar2 = V_stristr(param_1,".wav");
if (iVar2 == 0) {
iVar2 = V_stristr(param_1,".mp3");
if (iVar2 == 0) {
param_1 = (char *)(**(code **)(*soundemitterbase + 0x3c))(soundemitterbase,param_1,param_2);
goto LAB_004b2cd8;
}
}
iVar2 = V_stristr(param_1,".wav");
if (iVar2 != 0) {
WaveTrace(param_1,"UTIL_TranslateSoundName");
}
LAB_004b2cd8:
for (; (((cVar1 = *param_1, cVar1 == '!' || ((byte)(cVar1 - 0x23U) < 2)) ||
((byte)(cVar1 - 0x28U) < 3)) ||
((((byte)(cVar1 - 0x3eU) < 3 || (cVar1 == '<')) || ((cVar1 == '^' || (cVar1 == '}'))))));
param_1 = param_1 + 1) {
}
/* WARNING: Could not recover jumptable at 0x004b2d18. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.