L L4D2node

Hack_FixEscapeChars

0x004b2460 · 172 bytes · __cdecl

_Z19Hack_FixEscapeCharsPc

Decompiled

undefined (1 param)

/* Hack_FixEscapeChars(char*) */

void Hack_FixEscapeChars(char *param_1)

{
  char cVar1;
  int iVar2;
  char *pcVar3;
  int iVar4;
  char *pcVar5;
  int in_GS_OFFSET;
  int iStackY_40;
  char acStack_30 [16];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iStackY_40 = 0x4b247f;
  iVar4 = _V_strlen(param_1);
  iVar2 = -((iVar4 + 0x10U & 0xfffffff0) + 0x10);
  cVar1 = *param_1;
  pcVar5 = acStack_30 + iVar2;
  pcVar3 = param_1;
  do {
    while( true ) {
      if (cVar1 == '\0') {
        *pcVar5 = '\0';
        *(int *)(&stack0xffffffcc + iVar2) = iVar4 + 1;
        *(char **)(&stack0xffffffc8 + iVar2) = acStack_30 + iVar2;
        *(char **)(&stack0xffffffc4 + iVar2) = param_1;
        *(undefined4 *)((int)&iStackY_40 + iVar2) = 0x4b24f3;
        V_strncpy(*(char **)(&stack0xffffffc4 + iVar2),*(char **)(&stack0xffffffc8 + iVar2),
                  *(int *)(&stack0xffffffcc + iVar2));
        if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
          return;
        }
                    /* WARNING: Subroutine does not return */
        *(undefined **)((int)&iStackY_40 + iVar2) = &UNK_004b251c;
        __stack_chk_fail();
      }
      if (cVar1 == '\\') break;
      *pcVar5 = cVar1;
LAB_004b24ac:
      cVar1 = pcVar3[1];
      pcVar5 = pcVar5 + 1;
      pcVar3 = pcVar3 + 1;
    }
    if (pcVar3[1] != 'n') {
      *pcVar5 = '\\';
      goto LAB_004b24ac;
    }
    *pcVar5 = '\n';
    pcVar5 = pcVar5 + 1;
    cVar1 = pcVar3[2];
    pcVar3 = pcVar3 + 2;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)