CSoundEmitterSystem::StartLog
0x004b2120 · 195 bytes · __thiscall
_ZN19CSoundEmitterSystem8StartLogEv.part.27
Decompiled
undefined (1 param)
/* CSoundEmitterSystem::StartLog() [clone .part.27] */
void __thiscall CSoundEmitterSystem::StartLog(CSoundEmitterSystem *this)
{
int in_EAX;
int iVar1;
undefined1 *puVar2;
int in_GS_OFFSET;
char local_1010 [4096];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
(**(code **)(*filesystem + 0x48))(filesystem,"reslists","DEFAULT_WRITE_PATH");
puVar2 = &DAT_00d539c2;
if (*(undefined1 **)(gpGlobals + 0x3c) != (undefined1 *)0x0) {
puVar2 = *(undefined1 **)(gpGlobals + 0x3c);
}
V_snprintf(local_1010,0x1000,"reslists\\%s.snd",puVar2);
iVar1 = (**(code **)(filesystem[1] + 8))(filesystem + 1,local_1010,&DAT_00bf9593,&DAT_00c146f4);
*(int *)(in_EAX + 8) = iVar1;
if (iVar1 == 0) {
Warning("Unable to open %s for precache logging\n",local_1010);
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.