CIterativeSheetSimulator::BeginSimulation
0x004b0be0 · 72 bytes · __thiscall
_ZN24CIterativeSheetSimulator15BeginSimulationEfiii
Decompiled
undefined (5 params)
/* CIterativeSheetSimulator::BeginSimulation(float, int, int, int) */
void __thiscall
CIterativeSheetSimulator::BeginSimulation
(CIterativeSheetSimulator *this,float param_1,int param_2,int param_3,int param_4)
{
*(float *)(this + 0xa8) = param_1;
this[0xb1] = SUB41(param_2,0);
this[0xb0] = SUB41(param_2,0);
this[0xb3] = (CIterativeSheetSimulator)0x0;
*(float *)(this + 0xac) = (float)param_3;
this[0xb4] = (CIterativeSheetSimulator)0x1;
this[0xb2] = SUB41(param_4,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.