CIterativeSheetSimulator::CIterativeSheetSimulator
0x004b0bb0 · 45 bytes · __thiscall
_ZN24CIterativeSheetSimulatorC1EPFvRK6VectorS2_jiP10CGameTraceEPFvS2_S2_S2_S2_jiS4_E
Decompiled
undefined (3 params)
/* CIterativeSheetSimulator::CIterativeSheetSimulator(void (*)(Vector const&, Vector const&,
unsigned int, int, CGameTrace*), void (*)(Vector const&, Vector const&, Vector const&, Vector
const&, unsigned int, int, CGameTrace*)) */
void __thiscall
CIterativeSheetSimulator::CIterativeSheetSimulator
(CIterativeSheetSimulator *this,
_func_void_Vector_ptr_Vector_ptr_uint_int_CGameTrace_ptr *param_1,
_func_void_Vector_ptr_Vector_ptr_Vector_ptr_Vector_ptr_uint_int_CGameTrace_ptr *param_2)
{
CSheetSimulator::CSheetSimulator((CSheetSimulator *)this,param_1,param_2);
this[0xb1] = (CIterativeSheetSimulator)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.