L L4D2node

CSheetSimulator::SatisfyCollisionConstraints

0x004b0760 · 285 bytes · __thiscall

_ZN15CSheetSimulator27SatisfyCollisionConstraintsEv

Decompiled

undefined (1 param)

/* CSheetSimulator::SatisfyCollisionConstraints() */

void __thiscall CSheetSimulator::SatisfyCollisionConstraints(CSheetSimulator *this)

{
  float *pfVar1;
  float fVar2;
  float fVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  float fVar8;
  
  iVar6 = 0;
  iVar5 = *(int *)this;
  if (0 < *(int *)(this + 4) * iVar5) {
    iVar7 = 0;
    do {
      iVar4 = *(int *)(this + 8) + iVar6;
      if (-1 < *(int *)(iVar4 + 0x2c)) {
        fVar2 = *(float *)(iVar4 + 0x30);
        fVar3 = *(float *)(this + 0x68);
        fVar8 = *(float *)(this + 0x60);
        pfVar1 = (float *)(*(int *)(this + 0x90) + *(int *)(iVar4 + 0x2c) * 0x14);
        *(float *)(iVar4 + 8) =
             (*(float *)(iVar4 + 8) - *(float *)(this + 100)) * fVar2 + *(float *)(this + 100);
        *(float *)(iVar4 + 0xc) = (*(float *)(iVar4 + 0xc) - fVar3) * fVar2 + fVar3;
        *(float *)(iVar4 + 4) = (*(float *)(iVar4 + 4) - fVar8) * fVar2 + fVar8;
        fVar2 = pfVar1[1];
        fVar3 = pfVar1[2];
        iVar5 = *(int *)(this + 8) + iVar6;
        fVar8 = fVar2 * *(float *)(iVar5 + 0x14) + *pfVar1 * *(float *)(iVar5 + 0x10) +
                fVar3 * *(float *)(iVar5 + 0x18);
        if (fVar8 < 0.0) {
          *(float *)(iVar5 + 0x10) = *(float *)(iVar5 + 0x10) - *pfVar1 * fVar8;
          *(float *)(iVar5 + 0x14) = *(float *)(iVar5 + 0x14) - fVar2 * fVar8;
          *(float *)(iVar5 + 0x18) = *(float *)(iVar5 + 0x18) - fVar8 * fVar3;
        }
        iVar5 = *(int *)this;
      }
      iVar7 = iVar7 + 1;
      iVar6 = iVar6 + 0x34;
    } while (iVar7 < *(int *)(this + 4) * iVar5);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)